Moving the Pivot Point in Blender
A quick tutorial on how to move the pivot point of an object (allowing you to easily open and close doors — or orbit one object around another, for example) in Blender 2.49.
View ArticleDepth of Field
A quick run-through of how to set up a camera and a compositing pipeline to render with depth-of-field and focus.
View ArticleMake your class available in Blackboard
How to make your class available for students to see when they log into Blackboard
View ArticleEdit your My Classes List in Blackboard
You can configure your My Classes list to show only the classes that you want to see — and only the parts of those classes that you’re interested in. Here’s how.
View ArticleiMovie ’11: Creating Transitions Between Advanced Effects
Setting up transitions between advanced effects in iMovie ’11 (e.g. side-by-side, picture-in-picture, etc.). It’s not pretty, but it works!
View ArticleModeling a Real-World Organic Shape in Blender from Reference Images
A rough draft of a screencast on modeling a real-world object using reference images in Blender.
View ArticleBoolean Modeling in Blender 2.6x
A quick introduction to the basic concepts of boolean modeling in Blender 2.6x (which has been updated substantially), including some warnings about ways that boolean operations can go wrong.
View ArticleAdding Reference Background Images to Blender
How to add reference images to Blender to assist in building complicated models.
View ArticleModeling a Shape from Reference Images
One approach to modeling a fairly complex shape from reference photographs, using extrusion and subsurface division to match the organic contours of the object (mostly).
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